If you are experiencing lag or slow performance when playing Xbox One games on Xbox Live, follow the steps below:

I. Run the Xbox Speed Test

Jul 16, 2013 - Xbox One games can be played while they download, confirms Microsoft. Would be able to start playing disc-based games while they install,.

  • I think the only games that would make you stop If you go online (Xbox live gaming). I Download stuff half the time, and while I play SVR 2010 (single player only), It works like charm.
  • Xbox One users will be able to play games while they're still downloading to the console, a Microsoft representative confirmed to Polygon. Microsoft said when it unveiled the Xbox One in May that.

Download Game While Playing Xbox One Games

Check the Internet connection speed of your Xbox One console by running the Xbox One console speed test utility. For instructions, follow the steps below:

STEP 1: Press the Menu button on your Xbox One controller.

STEP 2: Go to Settings, then select Network.

STEP 3: Select Detailed Network Statistics, then wait for the result to appear.

STEP 4: Once you see the result, take note of the following information:

Game
  • Download speed
  • Upload speed
  • Ping
Xbox

STEP 5: Compare the speed test results with the recommended minimum requirements to have the best connection experience:

NOTE: Your speed result must meet the minimum requirement listed below. For better online gaming experience, have a higher connection speed.

ONLINE GAMING
HD VIDEO STREAMING
Download
1 MB/s or 1,000KB/s
Upload
0.5 MB/s or 500KB/s
N/A
Ping
Less than150 milliseconds

If your Internet connection speed meet or even exceed the recommended minimum requirement, proceed to II, if otherwise, proceed to III.

II. Disconnect Third-Party Headsets (Wireless) or Try Another Ethernet Cable or Port (Wired)

OPTION 1: Wireless Connection

Third-party wireless headsets can cause interference since they broadcast in the same frequency as that of wireless routers. To rule out wireless interference, disconnect the wireless headset and turn it off. Run the Xbox One console speed test utility again to check if there is a difference with the results you got earlier. If you receive no significant difference with the speed test result, remove possible wireless interference. Below are some of the possible interference culprit:

One
  • Cordless phones
  • Microwave ovens
  • Chrome faceplates
  • Metal dividers
  • Shelves
  • Doors on the entertainment unit where the console is placed

Once all possible interference have been cleared, run the Xbox One console speed test utility again to check if there is a difference with the results you got earlier. If there is no significant increase in the speed test result, perform a power cycle. For instructions, follow the steps below:

STEP 1: Unplug the power cable of your router and modem.

STEP 2: Turn off your Xbox One console by pressing and holding the power button on the front panel of the console for five seconds.

STEP 3: Wait for at least one minute.

STEP 4: Plug the power cable back to the modem and wait for its light indicators to become stable.

STEP 5: Plug the power cable back to the router. Again, wait for the light indicators to be stable.

STEP 6: Turn on your Xbox One console, and then check if you are still experiencing lag or slow performance when playing Xbox One games on Xbox Live.

STEP 7: If the same problem persists, try connecting your console directly to the modem and check if the problem has been resolved. If the same problem occurs, contact your Internet Service Provider.

OPTION 2: Wired Connection

If your Xbox One is connecting to the Internet through a wired network, try using another port or cable, and then try running the Xbox One console speed test utility again to check if there is a difference. If you receive no significant difference with the speed test result, perform a power cycle. For instructions, follow the steps below:

STEP 1: Unplug the power cable of your router and modem.

STEP 2: Turn off your Xbox One console by pressing and holding the power button on the front panel of the console for five seconds.

STEP 3: Wait for at least one minute.

STEP 4: Plug the power cable back to the modem and wait for its light indicators to become stable.

STEP 5: Plug the power cable back to the router. Again, wait for the light indicators to be stable.

STEP 6: Turn on your Xbox One console, and then check if you are still experiencing lag or slow performance when playing Xbox One games on Xbox Live.

STEP 7: If the same problem persists, try connecting your console directly to the modem and check if the problem has been resolved. If the same problem occurs, contact your Internet Service Provider.

III. Check Your Overall Bandwidth and Connection Speed

STEP 1: Check the overall speed of your Internet connection by running a speed test from one of the following websites:

STEP 2: Run one test to a local server and another test to Pacific Northwest region where Microsoft headquarters is located.

STEP 3: Once you see the result, take note of the following information:

Download Game While Xbox One Is Off

  • Download speed
  • Upload speed
  • Ping

STEP 4: Compare the speed test results with the recommended minimum requirements to have the best connection experience:

NOTE:Your speed result must meet the minimum requirement listed below. For better online gaming experience, have a higher connection speed.

SPEED TEST
SD VIDEO STREAMING
Download
3 MB/s or 3,000KB/s
3.5 MB/s or 3,500KB/s
Upload
N/A
Ping
Less than150 milliseconds
Less than150 milliseconds

If your Internet connection speed meet or even exceed the recommended minimum requirement, proceed to II, if otherwise, contact your Internet Service Provider.


Microsoft is planning a quiet revolution in the way that games are streamed and installed onto Xbox One and Xbox One X. The new system - known internally as Intelligent Delivery - aims to save hard drive space and reduce download times by allowing users to only download the assets they'll actually need, as opposed to the complete game package. The platform holder has already dropped some hints about this functionality, confirming that Xbox One users won't need to download X's 4K assets, but the execution goes beyond that, being flexible enough even to support multi-disc releases - not currently supported on Xbox One.

Based on documentation seen by Digital Foundry, Intelligent Delivery was initially revealed to game-makers at Microsoft's XFest developer event earlier this year, and its execution relies upon developers adapting the way they master their titles. Essentially, the concept involves splitting game content into 'chunks' of data and then adding tags to them. Multiple tags can be attached to a chunk, and they can be device-specific or language-specific, for example. In the case of the latter, this means that game audio or cutscenes in non-relevant languages don't need to be downloaded - Intelligent Delivery could, in theory, install just the assets applicable to your region, with other languages an optional 'on demand' download, accessible via the Xbox One dash.

Download Game While Playing Xbox One Player

In terms of the actual impact language-specific installs will have, the space saved on the hard drive - not to mention the download time - will vary on a game by game basis. However, according to Microsoft, language-specific chunks have particular relevance to sports titles, where the audio assets often take up the majority of a game's full install size. The platform holder describes the potential savings here as 'massive'.

In terms of device-specific content, Intelligent Delivery allows developers to partition off artwork for either Xbox One or the X, with the console only delivering the assets that are needed for the hardware in question. The amount of space saved here is not insignificant - as an example, Far Cry Primal's HD texture pack on PC is an optional 6GB download. For users upgrading from Xbox One to X, Intelligent Delivery takes care of the user at the system level. For example, if you have an Xbox One title on an external drive which is then plugged into an X console, the user is prompted to download the X-specific data. If space runs out on the drive, the user can delete the data that's only used by the older Xbox One, deleting that chunk via the dashboard.

In addition to location and device tags, developers can also specify content-specific chunks. Good potential candidates here are first-person shooters like Battlefield and Call of Duty. With the Intelligent Delivery system, single-player and multiplayer parts of the game can be partitioned off, allowing the user to delete either component if they're not using them. Similarly, additional components of the game not crucial to the user can be tagged by the developer as optional installs, or capable of being deleted at a later date - level editors, for example.

With content now divided into context-sensitive chunks, the door is now open to titles that can be delivered to users on more than one Blu-ray disc. Logically, essential data is located on the first disc and installed first, with the Xbox system software prompting the user to insert further discs in order to install other data.

Optional 'chunks' can be included on additional discs, with the user potentially able to specify what content or languages they'd like to install. What's more, developers can upload a complete project to Microsoft for submission and mastering, but assign different chunks to different discs, effectively using the same master project to create multiple SKUs. For example, Japanese language support could be an optional chunk for Western users - an extra on-demand download, or placed on the secondary disc - while that data would obviously be a mandatory part of the Japan SKU.

In terms of how multi-disc support works for the user, data is installed in sequence on a per-disc basis with the system prompting you to swap Blu-rays when required. However, for gameplay, disc one must be in the drive, acting as a license check. Based on the documentation we've seen, while the underlying software for supporting multiple Blu-rays allow for up to 15 discs, Microsoft is supporting a maximum of two right now for mastering. Anything beyond that may require a bespoke arrangement with the platform holder.

Free Xbox One Game Codes List

Based on what we know so far, Intelligent Delivery looks like a well thought-out, robust solution to several issues. Principally, the arrival of Xbox One X with its big 4K texture packs shouldn't make life harder for owners of the older model - many which only have 500GB hard drives. But what's impressive here is that the system of chunks and tags devised to address this challenge has been expanded out to offer space savings for many other scenarios unrelated to the arrival of the new console. Microsoft's developer briefings even point out that Intelligent Delivery can be retrofitted to existing titles, though the process is only really recommended for upcoming games.

Don't let nostalgia do real damage.

It's a useful new tool, and while we can expect to see full implementations of Intelligent Delivery on Microsoft first party titles, there's no guarantee that third party developers will use the system to its fullest extent - and of course, there may be good reasons why certain aspects of the system may not be deployed. For example, a first-person shooter may have too much commonality in its campaign and multiplayer art assets to make segregating them a worthwhile prospect. And as far as we know, there is no PlayStation equivalent to this system, possibly meaning additional effort for the developer in setting up their projects, which would only benefit one platform.

However, at the very least we would expect to see the device tag used extensively to ensure that Xbox One owners don't need to download the X's 4K assets. But the foundation has been laid and the bottom line is that Intelligent Delivery is a powerful new tool available to developers with the potential to reduce download times and make more of your limited hard drive space - and that can only be a good thing.

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